Jessica CheninGame Design Fundamentalsoh heck! my ovena game of just trying to get back home7 min read·Jun 5, 2020----
Jessica ChenSketchnote: Terror in SubnauticaCreated from sound, lighting, and in-game mechanics1 min read·Jun 2, 2020----
Jessica CheninGame Design FundamentalsSketchnote: Onboarding in Plants vs Zombies1 min read·May 26, 2020----
Jessica CheninGame Design FundamentalsCritical Play: PuzzlesPlaying The Room1 min read·May 21, 2020----
Jessica CheninGame Design FundamentalsSketchnote: Puzzles in games, Puzzles as Games1 min read·May 19, 2020----
Jessica CheninGame Design FundamentalsCritical Play: MysteriesNarrative & mystery in Her Story2 min read·May 14, 2020----
Jessica CheninGame Design FundamentalsWalden —How Walking Tells a StoryWalden is a game that simulates a year in the life of “American philosopher Henry David Thoreau during his experiment in self-reliant…2 min read·May 7, 2020----
Jessica CheninGame Design FundamentalsSketchnote: Escape Rooms and VRfrom Laura E. Hall’s GDC 2017 talk — Lessons from Escape Rooms: Designing for the Real World and VR1 min read·May 7, 2020----